dnd 5e tidal wave. On a successful save, the creature takes half as much damage and isn’t pushed. dnd 5e tidal wave

 
 On a successful save, the creature takes half as much damage and isn’t pusheddnd 5e tidal wave  You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius

I'd really like to pick tidal wave, because, you know, tides and gravity. Chain. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. How about stronger or weaker spells that inter. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. The maximum length of the area is 30 feet, the maximum width is 10 feet, and the maximum height is 10 feet. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything . Each creature in the cylinder must make a Dexterity saving throw. Daniel Danielson. Potions and scrolls in the area are destroyed. You seize the air and compel it to create one of the following effects at a point you can see within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw. Regardless of real. Wand of Secrets. Giger, and it's easily one of the most awesome monsters to appear in the pages of a D&D sourcebook. Hit or miss, the shard then explodes. Tidal Wave. Range: 120 feet. The target must succeed on a dc 14 constitution saving. Smart_TJ. The elder brain dragon feels like it came from the mind of H. Bludgeoning. Gather your party and venture forth!Tidal Wave: A 3rd-level Conjuration available to Druids, Sorcerers, and Wizards. Expect to spend a lot of time as a cat or elk with magical appendages. Blindness Deafness. Occasionally, a druid of this circle will notice a rocky alto, sea cave. The target’s base AC becomes 13 + its Dexterity modifier. Specifically, the question came up in tonight's session whether the spell Gust of Wind would extinguish the flames created by the spell Wall of Fire. The tidal wave spell description says: The water then spreads out across the ground [. Thing is, the HP of the ship in the DMG is probably representative of the whole thing. Leviathan legacy. On a failed save, a creature takes 6d10 bludgeoning damage, or. To be fair, wind pushes water (creates waves), so in essence, you would be changing the direction of the water. A wave of thunderous force sweeps out from you. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. My players don't know…DnD 5e – Expanded Spell Lists for Non-Tasha’s Sorcerer Subclasses. When you expend the last charge, the trident returns to Poseidon. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. In case 3: You do regain tides of Chaos. You conjure up a wave of water that crashes down on an area within range. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). 3 уровень Приливная волна, вызов. Erupting Earth. Make a ranged spell attack against the target. DM demands you roll a d100 for the wild surge table since you have used Tides of Chaos. Wall of water, wind wall: they are walls that can help manipulate feild control from range attacks I assume you get the idea. Like essentially being able to create any tools you want any time, or combining any of the spells previously named with water walk or ice platforms you create to get fly-like. Wave Echo Cave is intended for 4-5 4th-level characters. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The point must be on the ground or in a body of water. While in this form, the target's only method of movement is a flying speed of 10 feet. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. The caster unleashes a burst of energy from where they stand dealing thunder and either necrotic or radiant damage to the creatures around them. Rogendo • DM • 2 yr. You conjure up a wave of water that crashes down on an area within range. Tidal Wave ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid , Sorcerer , Wizard. Spells Prepared: – Tidal Wave Primal Strike Circle Forms: You know what else the moon controls? Tides. Spike Growth is typically better because it guarantees damage against most enemies. They can be seen gathering at the surface of the water in the dead of night, reading the stars for signs of times to. The spell reads as follows: You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. You conjure up a wave of water that crashes down on an area within range. At Higher Levels. Tidal Wave Search Results Returning 31 results for 'Tidal Wave'. Choose one creature that you can see within range to make a Constitution saving throw. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. Each creature in that area must make a Dexterity saving throw. Level 9 – imprisonment, time ravage, and foresight are a few of the many options available for twinned spell 5e. The caster creates a tidal wave, whirlpool, or waterspout in a 15-foot-radius, 10-foot-high cylinder within 120 feet of. No trace is left of its existence. Freedom of the Waves. There is a ritual coming up called the "Nissoku ritual" where the portal will be possible to be opened. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. The elemental can take 3 legendary actions, choosing from the options below. If spells such as Gust of Wind only extinguished non-magical fire, it would say so in its description. Spike Growth is best if you can cheese grate them through forced movement or grappling or whatever. Wind Wall. Languages Aquan. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Each creature in that area must make a Dexterity saving throw. EAS is not supported in the macOS version of Apple's Mail app, the main. A creature caught in the wall can move by swimming. From the PHB, underwater combat places the attacker at a disadvantage if they aren't using certain weapons (dagger, trident, etc). The humanoids must be within 30 feet of each other when you target them. Characters Any Concept / Any System. Use Hallow to protect a closed space or camp from spawning creatures or enemy attacks, gaining a tactical advantage. 法術成分: 言語,姿勢,材料(一滴水). This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Dnd 5e tidal wave. You conjure up a wave of water that crashes down on an area within range. All classes will have a listing somewhere that describes how saving throw DC's are set for the character. If the creature had 30 feet of available movement before the move, the creature has 20 feet of available movement after the move (movement cost is doubled for difficult terrain). We’ll touch on why in the next section. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneAt Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. They can choose which creatures have to make the saving throw, those they do not choose do not take any damage. While the spell’s initial target area has to fit within a 5 foot cube, the simple shapes you can make notably do not. Other Suggestions: tides wave tidal were tidal walk tidal ward Tidal Wave Spells You conjure up a wave of. It moves precisely 50ft and only 50ft. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Finally, a new chapter in our transformation abilities. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened. * - (a drop of water or a piece of ice) \$\begingroup\$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet others all forms of water are highly. When you reach 14th level, your dominion over water is at it's most powerful. Fire Elementals have: Water Susceptibility. Also, Tidal Wave, Tsunami, and Maelstrom are all EXCELLENT spells. By Other: Healing Spells · Concentration Spells · Ritual Spells · Leveled Cantrips. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. Compendium Characters Manage Audio Token Marker Library Roll20 Companion App D&D Hub Marvel Hub GM Hub Dungeon Scrawl. Shape water affects water within a five foot cube. Tidal Wave. Components: V, S, M (a drop of water) Duration: Instantaneous. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. Tidal Wave. The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. Fireball does an average of 28 damage up front on a failed save at 3rd level, or 31. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. 5. , swim 120 ft. The section of the rules on targets makes clear that targeted. While submerged, the leviathan magically creates a wall of water centered on itself. You could possibly also say that it does cold damage from the chill of the ocean. I feel that this spell, as well as knock should have a mechanic similar to counterspell to where it can be cast at higher levels. Abi-Dalzim's Horrid Wilting Absorb Elements Acid Splash Aganazzar's Scorcher Aid Alarm Alter Self Animal Friendship Animal Messenger Animal Shapes Animate Dead Animate Objects. Nov 6, 2015. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each non-hostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following. I've put together a list of all 163 damaging spells in. You have plunged into a pact with the deeps. Choose a point you can see on the ground within range. On a success, the spell ends. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. Vitriolic Sphere does 37. You conjure up a wave of water that crashes down on an area within range. Protection from Evil and Good – 4. Tidal wave 🌊 4D8 damage & they have to do a save or become knocked prone. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. More details on the Scroll of Tidal Wave can be found at Tidal Wave Spell Details Detect Magic Aura. I'm sorry to come across so nitpicky. Freaking rats. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. In addition to a bucket of damage on a failed Con save, all chosen targets within 30 ft are. The wand has 3 charges. When the wall appears, each creature within its area must make a Strength saving throw. $egingroup$ +1 for emphasis on the fact that 5e really encourages roleplay and DM discretion over typical rule lawyering that detracts from games. So if you're fighting flying creatures, you can cast Tidal Wave, which imposes the prone condition, to slap flyers out of the air. You conjure up a wave of water that crashes down on an area within range. . All the tools aim to be easy to use, fast and accessible on the fly, and optionally in-depth if possible in order to make a GM’s life easier. His name is pronounced with a soft G, "ay-jeer". 3環 咒法系. A wave of thunderous force sweeps out from you. Sting. You take control of the air in a 100-foot cube that you can see within range. A tidal wave spell has a total area of 3000 cubic feet of water. The Fog Cloud spell description says: You create a 20-foot-radius sphere of fog centered on a point within range. There are no second level spells that have the specific effect of making the target go prone. Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious. Spell Lists. Fire is one the most prevailing elements in DnD, so it comes into manipulation quite a draw . The suggested course of action can continue for the entire duration. You conjure up a wave of water that crashes down on an area within range. Bane 5e [DnD Spell Guide: Uses, Rules, Tips] →. Cure Wounds – 3. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Let’s say that only a 5x5x5 square of the water affects the fire elemental. The vastness of the open waters call these druids to spend much of their lives at sea, voyaging across the world on a great adventure. Improve this question. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s. 持續時間: 立即. Faerie fire, advantage against all targets in a cube that fail their saving throw. 5 total on a success. Flood. In other words, if something isn't required to be magical or non-magical, it's. The area can be up to 30 feet long, up to 10 feet. Spell Description. Tidal wave: 3rd level: Offensive: Call lightning: 3rd level: Offensive: Plant growth: 3rd. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. A spell that conjures up a wave of water that crashes down on an area within range and deals bludgeoning damage to any creature in it. Also, Tidal Wave, Tsunami, and Maelstrom are all EXCELLENT spells. Ice Knife – 3. 75 on a success. Gather your party and venture forth!As of DnD 5e, while a water elemental prefers to be around the body of water they were summoned from,. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points. Best. Healing the first target for 3d6 and healing the 2nd target for 2d6 and the third target for 1d6. Source: Dungeon Master's Guide. Tidal Wave. Casting Time: 1 action. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Tidal Wave is probably the most dangerous one to. Specifically, the Fifth Edition. . * - (a drop of water or a piece of ice)A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Facing the wave, is that 30 ft. When you cast this spell using a spell slot of 5th level or higher, the duration increases to 8 hours. And if you roll well, then enjoy the luck and save your spell point for the next roll. This would work better in a very cold environment than in and around a pool of lava or a red dragon's lair. The Leviathan's Tidal Wave action says (MToF, p. Each creature in that area must make a Dexterity saving throw. Casting Time: 1 action. Fog Cloud – 4. Ships from Germany. I think most people on the internet would agree with you on this one. If you want to play a game that *actually* is using part of DnD then go with Pathfinders or Neverwinter maybe this has really nothing much in common and is WAY easier with a semi unique armor system on top. Explorer. Eagle. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The wall lasts for the duration. Tidal wave (EE, 168) Has no restrictions in the text about not being in water. Treating the damage of an attack as one big roll is consistent with halving the total damage of an attack. Attack rolls against the creature have advantage. Age. When you locate objects a little rat on your shoulder points the way. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Each creature in that area must make a Dexterity saving throw. When the wall appears, each creature within its area must make a Strength saving throw. The deep scion can use its action to polymorph into a humanoid-piscine hybrid form, or back into its true form. You don’t need to meet any requirements in that spell, including costly components. Get all the rules needed to create, level up and start adventuring with your D&D characters with helpful tooltips. Tidal wave: good for clearing rooms of enemies. Nor does it have a particularly useful secondary effect (Prone is ok, but meh), or a bigger. Each creature in that area must make a Dexterity saving throw. You conjure up a wave of ice and water that crashes down on an area within range. Duration: Instantaneous. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. How flexible is Tidal Wave's aoe? 5th Edition. Each creature in this area must be subject to agile exemption verification. For each spell level higher, burning hands add 1d6 while thunderwave adds 1d8. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. So I’ve been wondering on this, if one were to make a D&D campaign in the world. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. You conjure up a wave of water that crashes down on an area within range. Tidal Wave - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. , one target. Separate Calculation is NOT Equal. Description. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. Watery Sphere. Tidal Wave: Flash Flood Warning. Tsunami. Tidal Wave. A creature made of inorganic material such as. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. When you cast a tidal wave in 5e, you conjure a massive wave of water that crashes down to an area you pick within range. Learn how to cast a tidal wave spell in D&D 5e, a level 3 conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures. Recent subclasses introduced in Tasha’s Cauldron of Everything introduced a new mechanic: free spells known as part of your subclass. #1. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. Hit: 33 (4d12 + 7) piercing damage. Wand of Secrets - DND 5th Edition. įor a list of Apple Mail version numbers with associated macOS versions, see macOS § Software compatibility. Components: V, S, M (a drop of water) Duration: Instantaneous. The feature lets them learn two of the 10 metamagic options at 3rd-Level, a third option at. You can blind or deafen a foe. Tidal Wave is probably the most dangerous one to Fire. . 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. A creature that moves out of the area falls to the ground. You can choose from any of the following effects when you cast this spell. ago. Otherworldly Perception. ago. Waves of creatures enter the field at a certain trigger. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. The material component is a strand of wet hair. #1. Range: 120 feet. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Unlike most other spells, the Tsunami 'wall' moves 50ft away from you each round, no questions. 6,504 2 2 gold badges 29 29 silver badges 67 67 bronze badges. Thunderous Smite. Those who exclusively use dnd beyond may not realize that spells like frostbite, ice knife, tidal wave, erupting earth, maximillian's earthen grasp etc are not in the PHB or basic rules. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot. Tidal Wave. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. Spells that have multiple targets, but don’t affect an area, are included in this list. The area is heavily obscured, and exposed flames in the area are doused. She is a monk so armor is out, DM is pretty chill in regards to balanced homebrew items so if there's something you know of that can fit the bill that works too, unless it requires attunement because her attune slots are filled with highly necessary items. Spell Description. Each creature in that area must make a Dexterity saving throw. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's. Note that there many other instances where this spell can't. Duration: Instantaneous. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. Level 7 – Resurrection, sequester, and simulacrum are good options to use for twinned spell 5e. If they use it, then chances are, because they're pushing the water, it would cause the tidal aspect to pull the players along with it. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. If a wizard with a concentration spell going is confused, charmed, paralyzed, fear, petrified, held, or put to sleep, would there be a concentration check to maintain the spell or do status effects like the ones I mentioned. Tidal Wave (3rd) A bit iffy, but in the right circumstance, 30x10 area they all make dex saves, and if they fail, they take bludgeoning, and they're prone, and they take half if they save. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. Its most frightening ability comes from its Tidal Wave. LukanGamer Jan 8, 2020 @ 11:18pm. Wave Flows 30 ft. Tidal Wave - Recharge . On a failed save, a creature takes 4d8 bludgeoning. As an action on your turn, you can repeat the same effect or choose a different one. antimagic pulse in a 300-foot-radius sphere centered on yourself. Spike Growth is typically better because it guarantees damage against most enemies. If we assume a "large" fire elemental, by game-terms they take up 10x10x10 cubic ft (PHB 191). It has hearing and darkvision out to a range of 120 feet. Every area of effect has a point of origin, a location from which the spell’s energy erupts. Thunderwave. If no large, natural source of water (a river, lake, or ocean) exists within the spell's range, you can affect only one target. Healing energy radiates from you in an aura with a 30-foot radius. Components: V, S, M (a strand of wet hair) Duration: Instantaneous. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. A RPG tool site with a table top token app and dice roller for table top role playing games. What are Conditions in DnD 5e? Conditions are applied to creatures as a result of a spell, attack, or another effect. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple. coach_veratu • 2 yr. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. But there is a saving grace in Wave from the DMG as it is likely the most powerful weapon in all of official D&D 5E. At Higher Levels. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. E. OS MAIL FOR GMAIL ACCOUNT SOFTWARE. . A comprehensive list of all official Wizard spells for Fifth Edition. homebrew pages!AoE spells (or area of effect spells) are a big part of DnD 5e. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Each creature in that area must make a Dexterity saving throw. Wish is the mightiest spell a mortal creature can cast. Compendium - Sources->Journeys through the Radiant Citadel. 距離: 120英尺. The spell requires a saving throw to avoid, which means it will deal damage regardless. When choosing the creatures for a wave, the total CR of those creatures should be equal to approximately 1/2 of the original encounter strength, and never more than total CR of the original creatures. With the exception of Sapping Sting (A cantrip), these are all the first level spells that can cause a target to become prone. Cool Items. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. The loud crashing sounds fill the target with awful pain. , one target. Tidal Wave. Tidal Wave. You create a massive wave of water that then moves in a straight line across water or land—you select the direction the wave travels (which must be perpendicular to its width), but once set in motion, the wave cannot change course. You’ll think of a water wave that falls in an area within range. use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Each creature in that cone must make a Constitution saving throw. By Level: Cantrips · 1st-level · 2nd-level · 3rd-level · 4th-level · 5th-level · 6th-level · 7th-level · 8th-level · 9th-level. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. On a successful save, the creature takes half as much damage and isn't pushed. Tidal wave is a 3rd level conjuration spell, it works on 5e, in this spell you conjure up a wave of water that crashes down on an area within range. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The damage type is almost never resisted and prone on a failed save is a strong rider, too. In Dnd 5e Dissonant Whispers is a 1 st level Enchantment spell. Note that there many other instances where this spell can't. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. Compendium Characters Manage Audio Token Marker Library Roll20 Companion App D&D Hub Marvel Hub GM Hub Dungeon Scrawl. The tsunami starts at any point you select within range of the spell and then moves at a speed of 60 feet in any direction chosen by you. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Some content found on this page may not be suitable for play at your table. Each creature in that area must make a Tidal Wave Freedom of the Waves. , passive Perception 10. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneIn the Mists of Manivarsha. As a note, the Warlock Pact of the Blade sets a precedence for a created magical weapon to be considered magical, and could be used to support an argument that if magic creates it, it. Each creature in that area must make a Dexterity saving throw. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Well, the wave itself says it only affects creatures, so it seems like basically the wave crests over your target area and crashes down. You alter time around up to six creatures of your choice in a 40-foot cube within range.